I was looking for a simple text example, didnt find one, had to figure it out...
BG Modes 0, 1, and 2 use 8x8 tiles, which is great for inserting an 8x8 font.
This example uses BG mode 1. Using 8x8 tiles and 256 colors there is one byte per pixel, so each
tile is 64 bytes, so 256 tiles would cover all the ascii characters, 256x64 bytes is 16384 bytes.
Using a 256x256 screen means 32x32 tiles, two bytes to specify each tile means 2K bytes per screen.
What this means is the tile data is the first 16384 bytes of VRAM, so you can use screen base
block 8 or higher...
Download text.zip
Download text2.zip (14 kbytes smaller)
Take the text example, change it to BG2 (which has rotation and scaling) add a random number generator
and some other things and make the image jiggle on the screen like an earthquake...(step one in rotate/scale)
Download jiggle.zip
Starting with the text example, added sprites.
Download sprite.zip